Thursday, October 13, 2005

MuSH - Down boy!

The idea of a world where cybernetic huskies roam around in a post-apocolyptic setting sounds pretty cool to me! I've been interested in fantasy worlds since I was a young lad, about 25 years ago. For a few years I played pen and paper fantasy role playing games, but when my family bought a Commodore 64 I ended up spending a lot of time playing games like Shamus, Shard of Spring, and Phantasie III. With a little coaxing from my folks I eventually gave up pen and paper games. Thankfully they were not the type to argue that the games were satanic, instead arguing that I could spend my time better. Today I might argue that point too, with moderation I think they help develop imagination and social skills, and they keep young people busy with social events which don't involve vandalism, physical violence, or sitting alone in a room. Anyway, all of this is leading up to me thinking about running a MUD/MuSH server based in an apocolyptic Mad Max-style world.

I think I've settled on a MuSH server, TinyMUSH 3.0, and I've found some pretty interesting hacks people have written for TinyMuSH. I'd love to create a client like they use for The Mana World project, but it's way beyond my skill. If someone is in interested in working on a post-apocolyptic client UI for TinyMUSH, please let me know. A number of graphical clients exist for MUDs and MuSHs, but nothing I've seen to the extent of The Mana World. A few of the better ones I've seen for Linux are:


  • GNOME-Mud - a Gnome-based MUD client.
  • SMM++ - a Tcl-based MUD client.
  • Gmoo - a client included in the Ubuntu Breezy repository
  • Papaya - another GTK-based client.


What probably interests me most at this point is coming up with the ideas for the server world, and hacking scripts to make the server behave in a wild and wonderfully eerie way!